TD, Rigger, Storyteller

Welcome.  My name is Kori Amacker and I am a cloth/hair TD with a background in rigging and animation.  For the last five years I have been working in CFX at various studios in Vancouver, Canada.  Across Sony Pictures Imageworks, ScanlineVFX, Industrial Light and Magic, and MPC, I have experience with grooming, dynamic set-ups, asset rigging, and simulation shotwork and cleanup.  My movie experience includes The Angry Birds Movie, Ghostbusters: Answer the Call, Smallfoot, Justice League, Jurassic World: Fallen Kingdom, Aquaman, Detective Pikachu, and most recently Glen Keane's Over the Moon.

I attended the Savannah College of Art and Design for my BFA in Animation and my MFA in Animation with a focus in character rigging.  Getting to work at award winning studios has allowed me to stretch beyond the rigging world into cloth and hair simulation, and I have fallen in love with it.  I enjoy keeping my rigging skills up to date on the side with a multitude of small projects, including my Thesis work concerning Rigging Education.

Please take a look at my work and thank you for visiting my site.  I encourage you to contact me with any questions or critique.

CFX Demo Reel

Please take a look at my cloth/hair demo reel. Feedback is always appreciated


While on The Angry Birds Movie, I groomed, created dyn hair set ups, and did a whole lot of shotwork!  I created head plumage for several generics and all of the baby birds in the film.  I created dyn set-ups for these styles as well.  I created a script for rigging Bomb's wick explosion, and was responsible for timing and cleanup in shots.

On Ghostbusters I got to test my cloth gumshoe, setting up cloth sim (Ghost Pilgrim) and working on multiple ghosts in shot.  I also got to call on my rigging background to script a joint-driven rig for wind on background ghost robes.

Updated Reel Coming Soon

Rigging Demo Reel

Please take a moment and view my rigging demo reel.  Feedback is always appreciated.

As I have been working primarily in Cloth/Hair since leaving school, my rigging work remains small projects, personal endeavors, and tests.

During the last student film I worked on, I discovered a passion for realistic skin deformations.  I have since been pursuing new methods of deforming skin, particularly skin sliding over bone.  My facial rig is a good example of using only well-placed joints and skin weighting to create realistic, weighted skin movement in the collarbone and neck area.  There are no blendshapes.

Kori Amacker

Character TD


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