TD, Rigger, Storyteller
Welcome. My name is Kori Amacker and I am a cloth/hair TD with a background in rigging and animation. For the last five years I have been working in CFX at various studios in Vancouver, Canada. Across Sony Pictures Imageworks, ScanlineVFX, Industrial Light and Magic, and MPC, I have experience with grooming, dynamic set-ups, asset rigging, and simulation shotwork and cleanup. My movie experience includes The Angry Birds Movie, Ghostbusters: Answer the Call, Smallfoot, Justice League, Jurassic World: Fallen Kingdom, Aquaman, Detective Pikachu, and most recently Glen Keane's Over the Moon.
I attended the Savannah College of Art and Design for my BFA in Animation and my MFA in Animation with a focus in character rigging. Getting to work at award winning studios has allowed me to stretch beyond the rigging world into cloth and hair simulation, and I have fallen in love with it. I enjoy keeping my rigging skills up to date on the side with a multitude of small projects, including my Thesis work concerning Rigging Education.
Please take a look at my work and thank you for visiting my site. I encourage you to contact me with any questions or critique.
CFX Demo Reel
Please take a look at my cloth/hair demo reel. Feedback is always appreciated
While on The Angry Birds Movie, I groomed, created dyn hair set ups, and did a whole lot of shotwork! I created head plumage for several generics and all of the baby birds in the film. I created dyn set-ups for these styles as well. I created a script for rigging Bomb's wick explosion, and was responsible for timing and cleanup in shots.
On Ghostbusters I got to test my cloth gumshoe, setting up cloth sim (Ghost Pilgrim) and working on multiple ghosts in shot. I also got to call on my rigging background to script a joint-driven rig for wind on background ghost robes.
Updated Reel Coming Soon
Rigging Demo Reel
Please take a moment and view my rigging demo reel. Feedback is always appreciated.
As I have been working primarily in Cloth/Hair since leaving school, my rigging work remains small projects, personal endeavors, and tests.
During the last student film I worked on, I discovered a passion for realistic skin deformations. I have since been pursuing new methods of deforming skin, particularly skin sliding over bone. My facial rig is a good example of using only well-placed joints and skin weighting to create realistic, weighted skin movement in the collarbone and neck area. There are no blendshapes.