![4_crt110](https://static.wixstatic.com/media/4980ec_38f9dacd5366497f89b3516e32bfec18~mv2.png/v1/fill/w_49,h_27,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4980ec_38f9dacd5366497f89b3516e32bfec18~mv2.png)
![26_ghots0980](https://static.wixstatic.com/media/4980ec_4dbb2c4041554c7e8f3309c547e383ab~mv2.png/v1/fill/w_49,h_27,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4980ec_4dbb2c4041554c7e8f3309c547e383ab~mv2.png)
![Pokemon Mewtew cropped](https://static.wixstatic.com/media/4980ec_586996a22b3248d3a16e19bf4545800e~mv2.jpg/v1/fill/w_142,h_133,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/4980ec_586996a22b3248d3a16e19bf4545800e~mv2.jpg)
![4_crt110](https://static.wixstatic.com/media/4980ec_38f9dacd5366497f89b3516e32bfec18~mv2.png/v1/fill/w_49,h_27,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/4980ec_38f9dacd5366497f89b3516e32bfec18~mv2.png)
Welcome! My name is Kori Amacker and I am a cloth/hair TD with a background in rigging and animation. I currently work in the CharacterTD department at Disney Animation Studios. Before that, I was in Vancouver, Canada, working at a variety of studios, including Sony Pictures Imageworks and Industrial Light and Magic. I have experience with grooming, dynamic set-ups, asset rigging, and simulation shotwork and cleanup.
I attended the Savannah College of Art and Design for my BFA in Animation and my MFA in Animation with a focus in character rigging. Getting to work at award winning studios has allowed me to stretch beyond the rigging world into cloth and hair simulation, and I have fallen in love with it. I enjoy keeping my rigging skills up to date on the side with a multitude of small projects, including my Thesis work concerning Rigging Education.
Please take a look at my work and thank you for visiting my site. I encourage you to contact me with any questions or critique.
CFXer, Rigger, Storyteller
Demo Reel
@Kori Amacker 2020
Rigs and Reel
Rig Posters
![Head_Rig_poster](https://static.wixstatic.com/media/4980ec_6aa2b721feb24358b1d78810c747c60f~mv2.jpg/v1/fill/w_147,h_83,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/4980ec_6aa2b721feb24358b1d78810c747c60f~mv2.jpg)
![Octo_Rig_poster](https://static.wixstatic.com/media/4980ec_a3c6bd06b783453d97a1644c20000c4b~mv2.jpg/v1/fill/w_147,h_83,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/4980ec_a3c6bd06b783453d97a1644c20000c4b~mv2.jpg)
![Katydid_Rig_poster](https://static.wixstatic.com/media/4980ec_40ba5db7c3a844018be4309142873b88~mv2.jpg/v1/fill/w_147,h_83,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/4980ec_40ba5db7c3a844018be4309142873b88~mv2.jpg)
![Head_Rig_poster](https://static.wixstatic.com/media/4980ec_6aa2b721feb24358b1d78810c747c60f~mv2.jpg/v1/fill/w_147,h_83,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/4980ec_6aa2b721feb24358b1d78810c747c60f~mv2.jpg)
@Kori Amacker 2014
Thesis
Rigging Level Zero started in 2013 as a Thesis project while completing my MFA in Animation. The idea was to address a gap in Rigging Education I noticed during several years as a rigging tutor. The majority of students I saw were animators, and many of them either strongly disliked or struggled with the subject matter. It became obvious that the material was not the problem, so much as the amount of it. Learning to rig a character is a lot of information to assimilate, particularly if you don’t have any desire to pursue rigging in the future. An idea was born: to whittle down the unnecessary material and offer just the bare bones of rigging. To teach only the fundamentals that animators and other CG artists could benefit from, without the stress or time needed for rigging an entire character.
The bottom line? Animators should know about rigging, but they don’t necessarily need to know how to rig.
MFA Thesis
Savannah College of Art and Design
2017